What easy mode? You can already hear the cries of "it's too hard" from the hoards of players who are quick to judge a game they have no idea how to play, so I want to talk about Souls games, Easy Mode, and why hardcore gamers hate the idea. You saw a problem and you found a solution. PSA. Want us to remember this setting for all your devices? Jean-Luc takes Potato Mode to the next level by turning the graphics of Half-Life: Alyx into mush and then experiencing them up close and personal in VR. After that? I had to turn off my laptop after about 90 minutes of playing (got to 2nd HWoL bonfire) because it was getting too hot. They’re very skilled, either through natural talents or long practice. Borderlands becomes Border "Less" in this episode of Potato Mode, as Joey and Jean-Luc tempt fate by undressing the beautiful cel-shaded visuals of Borderlands 2. Find out on this week's episode of Potato Mode. There are shitheads all over the Internet who will tell you Dark Souls isn’t actually hard and you just need to Git Gud. But – ugh. 540m here, getting mostly 18-25 fps on 1366x768, New comments cannot be posted and votes cannot be cast. Despite all the masochistic preening of Bandai Namco’s marketing throwing yourself at the game in self-flagellation is – not actually that fun. Doom is at the mercy of Joey and Jean-Luc, as they plunge the game's graphic settings into the 9th Circle of Hell. Don’t. This week, Joey and Jake do the unthinkable by playing Rainbow Six Siege with the lowest graphic settings possible, and end up accidentally cheating in the process. Hey guys, I was wondering if there is any way to lower the graphics farther than what is available ingame for dark souls 3. Dark Souls 3 makes it all so, so much more manageable with shorter journeys between bonfires, easily grokked equipment upgrades that won’t punish you … Stop letting grunts eat you up while you parry a split second too late. Copyright © 2020 Robin Scott. Dude: it already is. Dark Souls' story is built around the concept of struggling to accomplish something great. I played DS1 on 360, and then played DS2 on my computer with absolutely no problems. Terms of Use and BDO -Dark Knight- Sin Terrna armor set and face with weapons -replaces Yuria. Metro for Next-gen in the works with MP, Exodus gets free... Cuphead’s ‘The Delicious Last Course’ DLC delayed to 2021, PlayStation 5 scalpers are starting to get desperate, Monster Hunter World: Iceborne movie crossover adds story quests & characters. Get yourself a lovely big shield with 100% physical damage resistance and hold it up so that even when you fluff a dodge you don’t get hurt badly. Dark Souls 3 is out for Pc and there are complains for the graphic resolution issue. Thanks. But – ugh. Joey and Ben unleash the worst of Metal Gear Solid 5: The Phantom Pain's graphics to the world, leaving a trail of death, destruction, and potato peels in their wake. Change the small_height and small_width numbers to match the downscaled resolution. Also the script downloads some exe from a server. I can play the game on this 5 year old potato laptop. Challenge overcome. That's why the mere thought of implementing an(other) easy mode sickens me. You’re not immune to hype. Hardcore gamers have the desire for, right to, and providers of games without easy mode. Press J to jump to the feed. This attitude seems to have rolled over into the reception of the recent Nioh Alpha Demo. It stands as a bastion of skill in an era when games are being streamlined and dumbed-down, making it so that the general public believes absolutely every game must be accessible to them with no real effort whatsoever. Jangkrik. This attitude that every game needs to be tailored to your specific tastes; that you don't like something so nobody must be allowed to enjoy it, needs to die. Is this like a variable resolution option you see in some games? -Added Hell Mode: Enemies gain Life Leech, FP Leech, and Stamina Leech, -Increased player life leech and fp leech %, -Fixed enemy ai not working in Wolnir fight, -Magic Barrier now blocks Dark instead of magic damage, -Added more npcs to areas and changed their abilities, -Added 3 ring effects that reduce Pyromancy/Miracle/ and Sorcery fp use by 50%, -Izalith Staff can now be used to cast any spell, -Fixed life leech not working on melee weapons, -Armor sets are more resistant to specific status effects depending on the set used, -Deep Protection now adds 25% max stamina, -Player spell effects now have status effects, -Great weapons now have 100% physical block, -All Shields now have 100% Physical Block, -Added New Enemies to Irithyll of the Boreal Valley, -Updated Catacombs/Lost Izalith enemy placement, -Soul Items: Increased souls given when used, -Boss Souls: Increased souls given when used, -Enemies gain new abilites upon reaching 50% health, -Increased health regeneration from Bless Infusions, -Increased focus point regeneration from Simple Infusions, -Morion Blade effect starts at 50% health instead of 20% health, -Old Wolf Curved Sword effect changed from 120 health to 400 health, -Smough's Hammer effect changed from 5 health per hit to 200 health per hit, -Arstor's Spear effect of 30 health gain per enemy death changed to 100 health gain per, -[Weapon Art] Poison Spores effect increased posion damage, -Ancient Dragon Greatshield regeneration effect increased, -Ethereal Oak Shield regeneration effect increased, -Greatshield of Glory stamna reduction effect removed, -All armor gains different amounts of poise depending on the armor, -Each armor set has been given a specific elemental resist, -Area Changes: Removed slow effects in water enviroments, -Magic Weapon: Duration and damage increased, -Great Magic Weapon: Duration and damage increased, -Crystal Magic Weapon: Duration and damage increased, -Sunlight Blade: Duration and damage increased, -Darkmoon Blade: Duration and damage increased, -Iron Flesh: Duration increased and movement penalty removed, -Great Magic Protection: Increased duration, -Frozen Weapon: Increased duration and damage changed to physical, frozen effect changed to 10, -Warmth: Increased health gained per interval, -Regeneration Spells: Duration and healing effect increased, -Dorhys' Gnawing: Increased bleed effect and damage, -Sacred Oath: Increased damage and absorption to 20% and increased duration, -Dark Blade: Duration and damage increased, -Blessed Weapon: Duration, health regenerated, and damage increased, -Deep Protection: Increased duration, stamina regeneration, and resists, -All Resins: Duration and damage increased, -Firebomb and Black Firebomb: Damaged increased, -Reduced Yhorms damage reduction to his body to normal, -Reduced Lorian's revival to 30% upon coming back to life, -Life Ring+1: Increases max health by 25%, -Life Ring+2: Increases max health by 30%, -Life Ring+3: Increases max health by 35%, -Chloranthy Ring: Increases stamina regeneration by 10, -Chloranthy Ring+1: Increases stamina regeneration by 15, -Chloranthy Ring+2: Increases stamina regeneration by 20, -Chloranthy Ring+3: Increases stamina regeneration by 25, -Havel's Ring: Increases equip rate by 20%, -Havel's Ring+1: Increases equip rate by 25%, -Havel's Ring+2: Increases equip rate by 30%, -Havel's Ring+3: Increases equip rate by 35%, -Ring of Favor: Increases stamina by 15%, equip rate by 15%, and max health by 10%, -Ring of Favor+1: Increases stamina by 20%, equip rate by 20%, and max health by 15%, -Ring of Favor+2: Increases stamina by 25%, equip rate by 25%, and max health by 20%, -Ring of Favor+3: Increases stamina by 30%, equip rate by 30%, and max health by 25%, -Ring of Steel Protection(All): Increased absorbtion, -Flame Stoneplate Ring(All): Increased absorbtion, -Thunder Stoneplate Ring(All): Increased absorbtion, -Magic Stoneplate Ring(All): Increased absorbtion, -Dark Stoneplate Ring(All): Increased absorbtion, -Speckled Stoneplate Ring(All): Increased absorbtion, -Bloodbite Ring(All): Increased absorbtion, -Poisonbite Ring(All): Increased absorbtion, -Fleshbite Ring(All): Increased absorbtion, -Wood Grain Ring(All): Added haste effect, -Red Tearstone Ring: Damage increased by 30% when below 50% health, -Blue Tearstone Ring: Absorbtion increased by 30% when below 50% health, -Young Dragon Ring: Increased effect to 20%, -Bellowing Dragoncrest Ring: Increased effect to 30%, -Great Swamp Ring: Increased effect to 20%, -Ring of the Sun's First Born: Increased effect to 30%, -Lingering Dragoncrest Ring: Increased duration by 40%, -Lingering Dragoncrest Ring+1: Increased duration by 50%, -Lingering Dragoncrest Ring+2: Increased duration by 60%, -Sage Ring: Increased casting speed by 40, -Sage Ring+1: Increased casting speed by 45, -Sage Ring+2: Increased casting speed by 50, -Saint's Ring: Increased additonal slots gain to 2, -Deep Ring: Increased additonal slots gain to 3, -Darkmoon Ring: Increased additonal slots gain to 4, -Hawk Ring: Added increased physical damage by 25% effect, -Covetous Gold Serpent Ring(All): Increased effect, -Covetous Silver Serpent Ring(All): Increased effect, -Sun Princess Ring: Increased health regeneration to 10, -Carthus Milkring: Increased stat gain to 10, -Knight's Ring: Increased stat gain to 10, -Hunter's Ring: Increased stat gain to 10, -Knight Slayer's Ring: Increased guard break effect, -Magic Clutch Ring: Removed absorption penalty, -Lightning Clutch Ring: Removed absorption penalty, -Fire Clutch Ring: Removed absorption penalty, -Dark Clutch Ring: Removed absorption penalty, -Prisoner's Chain: Removed absorption penalty and increases all stats by 10, -Ring of the Evil Eye: Added 5 health regeneration effect of, upon kill 30 health gained, -Ring of the Evil Eye+1: Added 9 health regeneration effect of, upon kill 50 health gained, -Ring of the Evil Eye+2: Added 12 health regeneration effect of, upon kill 80 health gained, -Ring of the Evil Eye+3: Added 15 health regeneration effect of, upon kill 120 health gained, -Calamity Ring: Increases physical damage by 30% and physical absorption by 30%, -Farron Ring: Reduces weapon skill cost by 75%, -Aldrich's Ruby: Health gained from critical hits increased to 200, -Aldrich's Sapphire: Focus Points gained from critical hits increased to 60, -Lloyd's Sword Ring: Increases damage by 20% when above 50% health, -Lloyd's Shield Ring: Increases absorption by 20% when above 50% health, -Estus Ring: Increases estus healed by 50%, -Ashen Estus Ring: Increases ashen estus healed by 50%, -Horsehoof Ring: Added effect of increased max stamina by 25%, -Carthus Bloodring: Removed absorption penalty, -Pontiff's Right Eye: Increases damage while attacking, -Pontiff's Left Eye: Reduced # of hits to gain health on weapon hit, -Dragonscale Ring: Decreased damage taken from backstabs by 50%, -Added superior enchants to rare/boss weapons, -Added special enchants to certain shields, -Added item/armor/weapon effect descriptions, -Fixed enemies not appearing throughout the entire game, -Added more items found in locations throughout the world, -Increased item amount dropped from enemies, -Added Weapon Enchant Life Leech to several weapons, -Dark Spells now have Life Leech instead of Toxic, -Shields block Status Effects better relative to shield size, -Easy Mode: Enemies deal 30% less damage, have 30% less health, have 30% less status, effect buildup, and player recieves 50% less souls, -Extreme Mode: Enemies deal 30% more damage, have 30% more health, have 30%, more status effect buildup, and player recieves 50% more souls, -All weapons are now buffable even when infused, -Enemies are now weak to one element and strong to another element in addition to their normal resists, -Equalized enemy poise for certain enemies that had it, -Fireball: Increased range, increased velocity, reduced gravity, -Fire Orb: Increased range, increased velocity, reduced gravity, -Chaos Bed Vestiges: Increased range, increased velocity, reduced gravity, -Black Fire Orb: Increased range, increased velocity, reduced gravity, -Bursting Fireball: Increased range, increased velocity, reduced gravity, -Boulder Heave: Increased range, increased velocity, reduced gravity, -Seething Chaos: Increased range, increased velocity, reduced gravity, -Farron Dart: Increased range, increased velocity, reduced gravity, -Great Farron Dart: Increased range, increased velocity, reduced gravity, -Soul Arrow: Increased range, increased velocity, reduced gravity, -Great Soul Arrow: Increased range, increased velocity, reduced gravity, -Homing Soul Arrow: Increased range, increased velocity, reduced gravity, -Soul Spear: Increased range, increased velocity, reduced gravity, -Crystal Soul Spear: Increased range, increased velocity, reduced gravity, -Deep Soul: Increased range, increased velocity, reduced gravity, -Great Deep Soul: Increased range, increased velocity, reduced gravity, -Old Moonlight: Increased range, increased velocity, reduced gravity, -Great Soul Dregs: Increased range, increased velocity, reduced gravity, -Axe: War Cry: Increased duration to 60 seconds, -Steady Chant: Increased duration to 30 seconds, -Hammer: Perserverence: Increased duration to 6 seconds, -Perserverence: Increased duration to 6 seconds, -Talisman: Poise Chant: Increase poise gained to 60, -Spears of the Church: While in this covenant the player receives increased physical absorption, -Rosaria's Fingers: While in this covenant the player receives increased bleed resists, -Blue Sentinels: While in this covenant the player receives increased poison resists, -Way of Blue: While in this covenant the player receives increased magic resists, -Mound-makers: While in this covenant the player receives increased flame resists, -Warrior of Sunlight: While in this covenant the player receives increased thunder resists, -Aldrich Faithful: While in this covenant the player receives increased dark resists, -Watchdogs of Farron: While in this covenant the player receives increased max health, -Blade of the Darkmoon: While in this covenant the player receives increased attunement slots, -Shield Changes: All shield gain an effect while retaining their old effect, this lasts through upgrading, -Buckler: Stability increased to 40, and on equip user gains max health, -Small Leather Shield: Stability increased to 45, and on equip user gains stamina regeneration, -Round Shield: Stability increased to 55, and on equip user gains equip load reduction, -Large Leather Shield: Stability increased to 55, and on equip user gains physical damage, -Hawkwood's Shield: Stability increased to 45, and on equip user gains flame resist, -Iron Round Shield: Stability increased to 55, and on equip user gains thunder resist, -Wooden Shield: Stability increased to 60, and on equip user gains magic resist, -Kite Shield: Stability increased to 60, and on equip user gains dark resist, -Ghru Rotshield: Stability increased to 50, and on equip user gains poison resist, -Havel's Greatshield: Stability increased to 90, and on equip user gains resist all elements, -Target Shield: Stability increased to 45, and on equip user gains blood resist, -Elkhorn Round Shield: Stability increased to 45, and on equip user gains curse resist, -Warrior's Round Shield: Stability increased to 45, and on equip user gains frost resist, -Caduceus Round Shield: Stability increased to 45, and on equip user gains max health, -Red and White Round Shield: Stability increased to 45, and on equip user gains stamina, -Plank Shield: Stability increased to 40, and on equip user gains equip load reduction, -Leather Shield: Stability increased to 40, and on equip user gains physical damage absorption, -Crimson Parma: Stability increased to 45, and on equip user gains flame resist, -Eastern Iron Shield: Stability increased to 55, and on equip user gains thunder resist, -Llewellyn Shield: Stability increased to 50, and on equip user gains magic resist, -Golden Falcon Shield: Stability increased to 55, and on equip user gains dark resist, -Sacred Bloom Shield: Stability increased to 45, and on equip user gains poison resist, -Ancient Dragon Greatshield: Stability increased to 70, and on equip user gains resist all elements, -Follower Shield: Stability increased to 60, and on equip user gains frost resist, -Dragonhead Shield: Stability increased to 60, and on equip user gains blood resist, -Lothric Knight Shield: Stability increased to 65, and on equip user gains curse resist, -Knight Shield: Stability increased to 55, and on equip user gains frost resist, -Pontiff Knight Shield: Stability increased to 55, and on equip user gains max health, -Carthus Shield: Stability increased to 50, and on equip user gains stamina regeneration, -Black Knight Shield: Stability increased to 70, and on equip user gains flame resist, -Silver Knight Shield: Stability increased to 65, and on equip user gains thunder resist, -Spiked Shield: Stability increased to 55, and on equip user gains equip load reduction, -Pierce Shield: Stability increased to 60, and on equip user gains physical damage absorption, -East-West Shield: Stability increased to 50, and on equip user gains magic resist, -Sunlight Shield: Stability increased to 55, and on equip user gains dark resist, -Crest Shield: Stability increased to 55, and on equip user gains poison resist, -Dragon Crest Shield: Stability increased to 60, and on equip user gains resist all elements, -Spider Shield: Stability increased to 60, and on equip user gains frost resist, -Grass Crest Shield: Stability increased to 60, and on equip user gains blood resist, -Sunset Shield: Stability increased to 55, and on equip user gains max health, -Golden Wing Crest Shield: Stability increased to 55, and on equip user gains stamina regeneration, -Blue Wooden Shield: Stability increased to 55, and on equip user gains magic resist, -Silver Eagle Kite Shield: Stability increased to 50, and on equip user gains flame resist, -Stone Parma: Stability increased to 62, and on equip user gains thunder resist, -Spirit Tree Crest Shield: Stability increased to 55, and on equip user gains equip load reduction, -Porcine Shield: Stability increased to 55, and on equip user gains physical damage absorption, -Shield of Want: Stability increased to 65, and on equip user gains magic resist, -Wargod Wooden Shield: Stability increased to 65, and on equip user gains dark resist, -Ethereal Oak Shield: Stability increased to 60, and on equip user gains poison resist, -Dragonhead Greatshield: Stability increased to 75, and on equip user gains resist all elements, -Lothric Knight Greatshield: Stability increased to 75, and on equip user gains frost resist, -Cathedral Knight Greatshield: Stability increased to 80, and on equip user gains blood resist, -Dragonslayer Greatshield: Stability increased to 82, and on equip user gains max health, -Moaning Shield: Stability increased to 85, and on equip user gains stamina regeneration, -Yhorm's Greatshield: Stability increased to 80, and on equip user gains magic resist, -Black Iron Greatshield: Stability increased to 75, and on equip user gains flame resist, -Wolf Knight's Greatshield: Stability increased to 70, and on equip user gains thunder resist, -Twin Dragon Greatshield: Stability increased to 70, and on equip user gains equip load reduction, -Curse Ward Greatshield: Stability increased to 72, and on equip user gains physical damage, -Bonewheel Shield: Stability increased to 66, and on equip user gains dark resist, -Stone Greatshield: Stability increased to 80, and on equip user gains magic resist, -Dragonslayer Greatbow: Added lightning damage, -Repeating Crossbow: Added lightning damage, -Dancer's Enchanted Swords: Increased scaling, -Ringed Knight Paired Greatswords: Increased scaling, -Scholar's Candlestick: Increased scaling, -Sunlight Straight Sword: Increased scaling, -Irithyll Straight Sword: Increased scaling, -Anri's Straight Sword: Increased scaling, -Ringed Knight Straight Sword: Increased scaling, -Crystal Sage's Rapier: Increased scaling, -Pontiff Knight Curved Sword: Increased scaling, -Black Knight Greatsword: Increased scaling, -Greatsword of Judgment: Increased scaling, -Yhorm's Great Machete: Increased scaling, -Twin Princes' Greatsword: Increased scaling, -Wolf Knight's Greatsword: Increased scaling, -Hollowslayer Greatsword: Increased scaling, -Fume Ultra Greatsword: Increased base damage, -Old Wolf Curved Sword: Increased scaling, -Dragonslayer Greataxe: Increased scaling, -Gargoyle Flame Hammer: Increased scaling, -Old King's Great Hammer: Increased scaling, -Smough's Great Hammer: Increased scaling, -Dragonslayer Swordspear: Increased scaling, -Crucifix of the Mad King: Increased scaling, -Black Knight Greataxe: Increased scaling, -Pontiff Knight Great Scythe: Increased scaling, -Friede's Great Scythe: Increased scaling, -Archdeacon's Great Staff: Increased scaling, -Court Sorcerer's Staff: Increased scaling, -Pyromancer's Parting Flame: Increased scaling, -Sacred Chime of Filianore: Increased scaling, Sellsword Gauntlet: Increases estus health gain, Sunless Gauntlets: Guard damage Increased, Xanthous Gloves: Stamina regeneration increase, Morne's Gauntlets: Thunder resist increase, Leonhard's Gauntlets: Dark resist increase, Old Sage's Blindfold: Bleed resist increase, Cornyx's Wrap: Stamina regeneration increase, Executioner Gauntlets: Max health increase, Antiquated Plain Garb: Evil Eye Regeneration, Court Sorcerer Hood: Increased spell slot, Court Sorcerer Robe: Magic resist increase, Court Sorcerer Gloves: Absorption increase, Court Sorcerer Trousers: Intelligence increase, Sorcerer Gloves: Stamina regeneration increase, Cleric Blue Robe: Thunder resist increase, Steel Soldier Helm: Evil Eye Regeneration, Worker Gloves: Stamina regeneration increase, Scholar's Shed Skin: Magic resist increase, Winged Knight Helm: Evil Eye Regeneration, Winged Knight Armor: Fire resist increase, Winged Knight Gauntlets: Increases estus health gain, Cathedral Knight Helm: Equip rate increase, Cathedral Knight Armor: Max health increase, Cathedral Knight Gauntlets: Item find increased, Cathedral Knight Leggings: Strength increase, Lothric Knight Helm: Curse resist increase, Lothric Knight Armor: Evil Eye Regeneration, Lothric Knight Gauntlets: Thunder resist increase, Outrider Knight Helm: Equip rate increase, Outrider Knight Armor: Magic resist increase, Outrider Knight Gauntlets: Stamina regeneration increase, Outrider Knight Leggings: Dexerity increase, Black Knight Gauntlets: Bleed resist increase, Slave Knight Armor: Evil Eye Regeneration, Slave Knight Gauntlets: Dark resist increase, Pontiff Knight Crown: Equip rate increase, Pontiff Knight Armor: Dark resist increase, Pontiff Knight Gauntlets: Max health increase, Golden Crown: Stamina regeneration increase, Dragonscale Armor: Increases estus health gain, Undead Legion Helm: Evil Eye Regeneration, Undead Legion Armor: Curse resist increase, Undead Legion Gauntlet: Fire resist increase, Undead Legion Leggings: Dexerity increase, Man Serpent's Mask: Bleed resist increase, Fire Witch Gauntlets: Fire resist increase, Millwood Knight Helm: Thunder resist increase, Millwood Knight Armor: Evil Eye Regeneration, Millwood Knight Gauntlets: Stamina regeneration increase, Millwood Knight Leggings: Strength increase, Lorian's Gauntlets: Increases estus health gain, Ringed Knight Hood: Evil Eye Regeneration, Ringed Knight Gauntlets: Fire resist increase, Ringed Knight Leggings: Strength increase, Gundyr's Gauntlets: Curse resist increase, Harald Legion Armor: Stamina regeneration increase, Harald Legion Gauntlets: Dark resist increase, Archdeacon White Crown: Increased spell slot, Archdeacon Holy Garb: Magic resist increase, Iron Dragonslayer Helm: Equip rate increase, Iron Dragonslayer Armor: Max health increase, Iron Dragonslayer Gauntlets: Thunder resist increase, Iron Dragonslayer Leggings: Strength increase, White Preacher Head: Dark resist increase, Nameless Knight Helm: Equip rate increase, Nameless Knight Armor: Fire resist increase, Nameless Knight Gauntlets: Item find increased, Nameless Knight Leggings: Dexerity increase, Elite Knight Gauntlets: Increases estus health gain, Faraam Helm: Stamina regeneration increase, Catarina Gauntlets: Thunder resist increase, Hard Leather Armor: Curse resist increase, Hard Leather Gauntlets: Fire resist increase, Havel's Gauntlets: Stamina regeneration increase, Brigand Gauntlets: Increased frost resist, Old Sorcerer Gauntlets: Max health increase, Old Sorcerer Boots: Intelligence increase, Conjurator Manchettes: Equip rate increase, Black Leather Armor: Increases estus health gain, Black Leather Gloves: Fire resist increase, Creighton's Steel Mask: Increased frost resist, Mirrah Chain Gloves: Bleed resist increase, Desert Pyromancer Hood: Increases estus health gain, Desert Pyromancer Garb: Fire resist increase, Desert Pyromancer Gloves: Increased spell slot, Black Witch Garb: Thunder resist increase, Black Witch Wrappings: Increased spell slot, Black Witch Trousers: Intelligence increase, Helm of Favor: Stamina regeneration increase, Embraced Armor of Favor: Increased frost resist, Silver Knight Armor: Increased frost resist, Silver Knight Gauntlets: Thunder resist increase, Silver Knight Leggings: Strength increase, Iron Bracelets: Stamina regeneration increase, Drakeblood Gauntlets: Increased frost resist, Black Iron Gauntlets: Max health increase, Painting Guardian Hood: Increased frost resist, Painting Guardian Gown: Dexerity increase, Painting Guardian Gloves: Dark resist increase, Painting Guardian Waistcloth: Increases ashen estus gain, Wolf Knight Gauntlets: Increases ashen estus gain, Dragonslayer Helm: Increases ashen estus gain, Dragonslayer Armor: Increased frost resist, Dragonslayer Gauntlets: Thunder resist increase, Smough's Helm: Stamina regeneration increase, Smough's Gauntlets: Evil Eye Regeneration, Gauntlets of Thorns: Dark resist increase, Karla's Pointed Hat: Increased spell slot.