The Dreamcast version featured a snake in the bottom right corner of the screen, who would act pleased when the player did well and shook his head when they did poorly. Scott Hawkins designed the game and programmed the original PC version of the game. It's a strange Bust-a-Move/Tetris hybrid, but it works. Throw in new gameplay modes, variable colors, gravity-defying iterations and a soundtrack by Kynetic to make for an enduring puzzle classic. Reviews There are no reviews yet. Game Design: Scott Hawkins. If a swirl of a certain color is alone within a stack of other colored swirls, the player actually loses points. And it works well. It is currently very rare to find as there is next to no information about the game thanks to GameTap itself being discontinued and all its games lost. SEGA Swirl Staff Original Concept: Scott Hawkins. The Dreamcast version featured a snake in the bottom right corner of the screen, who would act pleased when the player did well and shook his head when they did poorly. Robert Morgan (1059) added Sega Swirl (Windows) on Aug 03, 2000 Other platforms contributed by Trixter (9112) and Kabushi (250623) Credits (31 people) 2 developers, 29 thanks. It also features a "Iterator style" setting, in which the position/gravity of swirls being dropped can be altered to various patterns. Both versions allowed one to compete with another human player via email (Dreamcast players may also play against PC players through this). Topics SEGA DC Rom - Sega Swirl Collection kodi_archive Language Fijian. The Palm version of Sega Swirl includes a two player head-to-head mode that can be played in real-time over the handheld's infrared port. Sega Swirl is a puzzle game that was created for the Dreamcast, Personal computer, and Palm OS. Sega Swirl 2 teaser page on official Sega Swirl website, https://segaretro.org/index.php?title=Sega_Swirl_2&oldid=444905, Creative Commons Attribution 4.0 International license. The most rewarding way to see the swirls disappear is when they all go into the air and burst with firework-like sounds and cheers. Sega Swirl 2 is a puzzle game developed by Scott Hawkins in association with Wilco Ibes Production, Sneaky Rabbit Studios and Elationware that was released by SEGA as an exclusive on the GameTap service. It is a sequel to Sega Swirl. The more swirls one can gather together, the more points earned, as well as a reward of seeing the swirls disappear in different ways. SEGA Swirl 2 is just that -- clicking swirls is the easy part, but you'll be considering and reconsidering strategies for hours! Please enable JavaScript to pass antispam protection!Here are the instructions how to enable JavaScript in your web browser http://www.enable-javascript.com.Antispam by CleanTalk. The game presented swirls of different colors stacked upon each other. - ne0ndrag0n/Mega-Swirl The game features up to 5 colors in the board instead of the original 4. On the PC, split screen is not available, and versus is up to two players. Is there a north american physical release of it? The game features up to 5 colors in the board instead of the original 4. Scott Hawkins worked with Tremor Entertainment to develop the Dreamcast version of the game. https://en.wikipedia.org/w/index.php?title=Sega_Swirl&oldid=852201064, Creative Commons Attribution-ShareAlike License, This page was last edited on 27 July 2018, at 09:01. The game was included in various demo discs released for the Dreamcast (through the Official Dreamcast Magazine (UK) and Official Dreamcast Magazine (US) magazines, and on newly released consoles), and is free to download and play on the PC. Producer: Scott Hawkins. Sega Retro is part of the Backwards Compatible family of sites, which are dedicated to research and preservation of gaming history and culture.Donate | Privacy Policy | About Sega Retro | Contact. If the player did nothing for an extended length of time, the snake would stare at them and then gesture to the left, towards the play field. This sequel seems to be more comparable to the Dreamcast version of its prequel rather than the PC version, thanks to the update in graphics, added animations when clearing swirls/tiles, the presence of music (from Scott brother-in-law's band, Kynetic), and 4-player splitscreen. SEGA DC Rom - Sega Swirl by SEGA DC Rom - Sega Swirl. On the Dreamcast, it could be played on Versus mode (players compete with one Swirl screen) with up to four players, an Email mode (if you used the Dreamcast Modem), and it also allowed Split Screen (four players with their own swirl play fields). Scott Hawkins worked with Tremor Entertainment to develop the Dreamcast version of the game. Programming by: Scott Hawkins. Both versions allowed one to compete with another human player via email (Dreamcast players may also play against PC players through this). The player would try to match up as many of the same colored swirls onscreen as possible, then, when satisfied with a combo, they would press the color, making them disappear. The most rewarding way to see the swirls disappear is when they all go into the air and burst with firework-like sounds and cheers. Scott Hawkins designed the game and programmed the original PC version of the game. Special Thanks: Shinobu Toyoda, … The game presented swirls of different colors stacked upon each other. Sega Swirl was created by Scott Hawkins, while he worked at Sega. Throw in new gameplay modes, variable colors, gravity-defying iterations and a soundtrack by Kynetic to make for an enduring puzzle classic. SEGA Swirl 2 is just that -- clicking swirls is the easy part, but you'll be considering and reconsidering strategies for hours! On the PC, split screen is not available, and versus is up to two players. Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 4.0 International license.