Just putting across that this game is nowhere near the level of other bullet hell games. Complimenting the tight gameplay are super bright and chunky graphics – some of the nicest we’ve seen across all the shmups currently available on Switch – and there's no denying this game really does look beautiful in docked and handheld mode, a pulsating neon barrage of enemy fire being blasted in your direction. Feels more like "I am cheap shovelware 2 out of 10". As you move through each of these three stages of power-up from normal fire and damage to increased main guns to boosted rolling gun, the medals spilling from enemies increase in size from small to large, escalating in score value as they go, and all the while you need to remember that getting up close to enemies will ensure you grab more medals. This type of vague narrative is mentioned at the beginning of the game, but like most shmups, the story is explained through the environments. I’ve just got the shot lbg yesterday, Comparing to karma/nerg on normal 2 rf, the damage of this relic lbg is pretty good, the increase is about 20 per volley (all crit, no close range mod), which could roughly equal 20% increase in damage overall, pretty big. Directed by ex-Cave dev Daisuke Koizumi, who worked on Deathsmiles 2 and Dondonpachi, amongst other great entries in the genre, Rolling Gunner has pedigree, and it shows; this is one of the most addictive, accessible and downright fun shmups currently available on Nintendo’s system. Taking advantage of the current gen, Rolling Gunner is able to take advantage of the wide screen ratio and modern graphics. As much as I truly enjoy these types of games, I can’t help but criticize some key components of this game, and by proxy, the genre itself. I bought this when it was released in Japan. Wow, stunned. Adding a final layer of choice to proceedings are the three different variants of STORK fighter ship you can choose from. It is pitch black. Normally in this genre, the player would get floating power-ups that can be used to increase the power of their ship. I'll keep this game in mind. Visual. @bilboa Cool, all of that makes sense. It's unfortunate that this version of the game doesn't provide players with the option to choose whether or not to engage this little design wrinkle, but it's something that's easily overlooked in the face of everything this game gets so right. Enter Rolling Gunner. Genre. This is way more accessible. I'm sick of all these bullet hell shmups. Difficulty can't be the only only determinate? The game then adds another layer to this. But now I'm not sure what is what. Everything in MobyGames is contributable by users. This does not – those cut scenes are double-bagger fugly. It's all set to a cracking soundtrack by COSIO, with the six levels on offer bookended by some gorgeous little cutscenes and featuring some really well-designed end-of-level bad guys that, especially on harder difficulties, will absolutely test your mettle. However, there was a group within Lerman Matsunaga that foresaw the dangers of a dependence on Buster Engines and the BAC that controlled them. You want to constantly be cancelling enemy shots to score points, basically, but it kinda removes the joy of dodging enemy patterns. Yes, it is a 2.5D side-scrolling title that puts 3D sprites on a 2D plane, but that is being done constantly within the genre. It’s a perfect risk/reward situation that’s easy to get your head around and immediately imbues Rolling Gunner with that all-important “just one more go” factor. I am not a big fan myself. Mitigating the fire of the peripheral is key to mastering this game. According to Project Rolling Gunner, Over Power will make it harder for players with more bullets on screen, although the rolling gun will have a new system to counter bullets. I can always try a harder level setting later after I've enjoyed the game. Those power-ups are eliminated in this game and replaced with a “duel gun” system that can be toggled to blast away from the movement of the ship or stay in a fixed place. Project Rolling Gunner. Always happy to see a NEW widescreen SHMUP on the Switch. Since we're a 501 C3 Non-Profit organization, your donations are tax deductible. "It is pitch black. From the review it sounds like I could enjoy this one. Fans of Rolling Gunner will be able to pre-order the physical edition exclusively from Physicality Games when the website goes live in late March 2020. There are no Arcade user screenshots for this game. The Standard Edition includes a physical copy of the game housed inside a Rolling Gunner-themed collector’s tin with a clear display window that stylishly shows off the game’s explosive cover artwork. Though it is a single-player adventure that does not allow for multiple gunners on the screen, the short playthrough will lead to a controller swap to see who can get the top score. I usually love shoot-em-ups but these "bullet hell" kind of games are the one exception. Don't be scared off by the gameplay videos though. System Switch eShop Publisher Mebius Developer Mebius. It's totally accessible for people who like shoot-em-ups. Though it is a single-player adventure that does not allow for multiple gunners on the screen, the short playthrough will lead to a controller swap to see who can get the top score. We want to thank Mastiff Games for sending us a copy of Rolling Gunner. When playing, the Gunner will gradually build a charge which can be initiated by a trigger button. Copyright © 2020. It looks like the bullet hell part of it is scalable as I'm usually more into R-Type type speeds, and only Ikaruga to this day has been the only bullet hell I've truly enjoyed. Go and watch vids on YouTube. The result is one of the most beautiful 2D shmups I have seen on the Switch. Obviously the blasterium has taken it over, even though that is not verbally stated in the game. Hyakutaro Tsukumo of Thunder Force fame has created one of the best soundtracks for decades. Play online, access classic Super NES™ games, and more with a Nintendo Switch Online membership. Ultimate. Physical release: Not yet, coming "Late 2019" (doh). Where are the good shmups without tons of flying shi* on the screen at once? The Deluxe Edition of Rolling Gunner comes loaded with a physical copy of the game, a Rolling Gunner-themed SteelBook®, a physical soundtrack, a cloth arcade-style control sheet, and a kinetic action artwork frame with five art cards, all housed inside a Rolling Gunner-themed collector’s tin with a clear display window. Blue Flame Labs. The question is this: how many points will you earn? Rolling Gunner uses both, but the result is rather difficult on the eyes. You can follow the Gunner through a sprawling city landscape back to your home ship, which you must now destroy. With its reliance on BAC, humanity had forgotten how to operate even basic transportation, let alone weapons. Kudos to Mebius for creating an entry in the genre that does so much to welcome newcomers into the fold whilst at the same time offering a blisteringly difficult challenge with plenty of hidden depth to hardened warriors looking for their next shooter addiction. Sounds like a bullet hell game I might actually want to try. Direct control. ©2018-19 Project Rolling Gunner Development&Publishing by mebius. Released. I'm looking forward to trying it. ©2018-19 Project Rolling Gunner Development&Publishing by mebius. The truth is, the Super Smash Bros. developers haven't really given us much information to work with. Navigate across six stages blanketed in a hail of bullets from an unceasing onslaught of enemies and screen-filling bosses, Choose from three different STORK ships to pilot, each with unique attributes and firing patterns, Four difficulty settings allow players of all skill levels to jump in and enjoy a true danmaku experience, Save Replays and use Training mode to master the Rolling Gun and learn the intricacies of each stage, Beautifully animated cutscenes marry gameplay and story, A pulse-pounding, high-energy original soundtrack composed by COSIO (Space Invaders Extreme, Groove Coaster). Rolling Gunner is a 2D horizontal shmup. Privacy Policy. I just wouldn't go around trying to convince people that aren't into it that they should try getting into it. The online scoreboard reads like a classic arcade scrolling list which features the best Rolling Gunner players in the world. ... called the Rolling Gun. Though there’s a surprisingly large field of competitors on the platform, Rolling Gunner ends up as the best scrolling shooter available on the Switch. It seems that you have already subscribed to this list. Out of all the genres represented in video games, shmups are probably my favorite. Yes!Brilliant review of a brilliant game.Deserves all the praise it’s getting, a modern STG classic. It has become sentient and is creating machines to eradicate humanity. What distinguishes them from other shmups is that they have a much higher density of bullets on the screen than other shumps, often in complex patterns. Please check your email and confirm the newsletter subscription. No pressure. But one thing that hasn't changed is that there are a ton of misconceptions about what you can and cannot teach an amiibo to do. Project Rolling Gunner. No, this game is special, not for what it adds to the action, but for what it takes away.