Some cards (e.g. I own a few commander decks and they're all really fun (and I'd like to consider at least decent) but I've had my friend make all of my decks or help me make them. So you can play, Mana symbols in reminder text don’t count toward a card’s color identity. Golos is colorless, but their activated ability costs WUBRG, which makes them a five-color commander. For example, you can play only black, red, and colorless cards in a Judith, the Scourge Diva deck, and you can play cards of any color in a Golos, Tireless Pilgrim deck. That creature can be the commander of your deck. While a commander is in the command zone, it may be cast, subject to the normal timing restrictions for casting creatures. You’ve probably got some legendary creatures in your card collection that look like they do something really cool, but you’ve never had a deck to put them in. So you can’t play, Phyrexian mana counts as the color in the background of the Phyrexian symbol. Being a commander is not a characteristic [MTG CR109.3], it is a property of the card and tied directly to the physical card. For example, The Haunt of Hightower benefits from cards entering your opponents’ graveyards, so you’ll want to focus on cards that destroy your opponents’ permanents, like Finale of Eternity, and cards that make them discard, like Awaken the Erstwhile. Your commander also limits what cards you’re allowed to use. #1 mana fixing part 1 lands … This replacement effect may apply more than once to the same event. The colors of spells in a Commander deck are limited to its commander’s color identity, which is determined by the mana symbols in the casting cost and ability costs of the commander. same deck. We’re seeing numbers nowhere near that formula in decks nowhere near the average CMC of Cameron’s cEDH lists. 5 Fun Partner Combinations in Commander Legends, 5 New Historic Decks with Kaladesh Remastered, Commander Legends Upgrade Guide: Reap the Tides, Treasure Hunter: 10 Underplayed Commander Cards Under $5, Commander Legends Upgrade Guide: Arm for Battle, Commander 2018 Deck Tech: Arixmethes, Slumbering Isle, Ability costs count toward the color identities of ALL cards, not just commanders. Some cards (e.g. Maybe there’s a creature that showed up in a recent prerelease pool that you couldn’t find enough support for. As such, “commander-ness” cannot be copied or overwritten by continuous effects. Maybe your legendary creature was Standard-legal once, and you’ve missed playing with it ever since it rotated. Commanders begin the game in the Command Zone. Suppose that in a 60-card deck, you’d want to hit your 3rd land drop with 90% certainty and your 4th land drop with 75% certainty. In other cases, you’ll have to make room for it by cutting other cards. If you’re playing a companion, it must adhere to color identity and singleton rules. So you can’t play, If your commander has only colorless mana symbols, such as. (EDHREC.com is a great resource!) For example, if you’re using a commander like Gishath that cares about a single creature type, include cards like Icon of Ancestry that let you choose a creature type to apply an effect to, as well as cards that care about your specific creature type (like Thunderherd Migration in the case of Gishath). Commanders begin the game in the Command Zone. Caller and Commune format less scary. Not approved/endorsed by Wizards. Keep an eye out for abilities that interact well with your commander. Sometimes this removal can be built into your deck’s strategy, such as Thrashing Brontodon in a Gishath deck or Murder in a Haunt of Hightower deck. Like how many lands should I have? With the exception of basic lands, no two cards in the deck may have the same English name. I want to make my own (going for a Ramos cool cards deck) but my biggest issue is calculating mana base has been my toughest challenge. Relentless Rats) may have rules text that overrides this restriction. If a commander is in a graveyard or in exile and that card was put into that zone since the last time state-based actions were checked, its owner may put it into the command zone. The numbers won’t match exactly, but they’ll be close enough. The card retains it’s commander-ness through any status changes, and is still a commander even when controlled by another player. with Dinosaurs that make dinosaurs easier to cast early on. Here are some tips for Mara is an Azorius bureaucrat who dreams of joining the Selesnya Conclave. As in most formats, a majority of your spells should be creatures, unless you’re using a commander that wants you to have lots of noncreature spells like Narset, Enlightened Master. Musings – Can you cut a land on the draw? A Commander deck must contain exactly 100 cards, including the commander. Building a Commander deck doesn’t have to be something you do once and then are done with. The Commander Website is Fan Content permitted under the Fan Content Policy. Commander is a format that draws on the entire history of Magic With the exception of basic lands, no two cards in the deck may have the same English name. Here are a few things to keep in mind about color identity: It’s a good idea to start building your deck with cards you already own. It also includes cards like Kinjalli’s Abilities which bring other card(s) you own from outside the game into the game (such as. Future Magic sets may have new cards that fit perfectly into your strategy. overwhelming, especially if you’re new to the format. If a commander would be put into its owner’s hand or library from anywhere, its owner may put it into the command zone instead. This makes it exciting, since you can build a fun and While it is not part of the deck, it is effectively a 101st card. These are not all advance tips but a guide to help you. Commander deck, but it’s a good way to begin to define what your deck will do. For example, my current favorite commander is Gishath, Before reading the rules below, please read the philosophy of commander; simply following the rules is not sufficient to ensure a good play experience. Make sure you have about 10-15 cards’ worth of removal in your deck. You can add a little more if you’re using three or more colors, or a little less if you’re in a single-color archetype like Goblins that relies on cheap creatures. Official blog for Card Kingdom, delivering Magic: The Gathering cards and supplies from Seattle to the world since 1999. You can only use lands that produce the colors in your commander’s color identity, or that can produce colorless mana or mana of any color. Play Rules. If your commander cares about a specific type of mechanic, focus on including cards with that mechanic. For Commander decks, the equivalent to 25 lands in a 60-card deck is 25 * 99/60 = 41.25 lands. Today we finish up your mana base. Your deck should be about one-third land. If you play your deck a few times and find that a card you were excited about doesn’t work as well as you wanted it to, you can just take it out and try something else. (Commander matches are typically played as best-of-one games.) When asking how many lands you need in a Commander deck, most people work by rule of thumb. You may not want to copy other people’s decklists, but they’re a good source of relevant advice. Maybe you picked one up in a Conspiracy draft and have been eyeing it ever since, wishing it were Standard-legal. Portions of the materials used are property of Wizards of the Coast and ©Wizards of the Coast LLC; other content ©Commander RC, RC Statement on secret lair: the walking dead, Gavin’s Format of the Month – August 2020: Sideboards, Players choose a legendary creature as the. Players begin the game with 40 life. Remember that the point of Commander is to have fun and try new things. This art i cle takes a more mathematical approach. You don’t have to start with the commander to build every When you run out of cards that do what you want, look around the internet and see if anyone else has built a similar deck. 29 lands and 4 rocks feels really, really low, even if you do have land ramp and enchantment-based mana production and mana dorks. But it can also be For sure. While it is not part of the deck, it is effectively a 101st card. building your first Commander deck in a way that makes the sheer size of the Keep an eye out for them, and don’t be afraid to make small changes to your deck between games.